When you try to open a map created in NetRadiant in GtkRadiant it's quite common that GtkRadiant crashes in the process. This is a small tutorial/debug process on how to overcome that issue.
![]() ![]() GtkRadiant crashes on map opening
GtkRadiant 1.6.4
I tried to open the map in GtkRadiant 1.6.4. Radiant crashed after opening, importing, loading the map as prefab, without console log
OpenArena maps are usually designed using GTKRadiant or NetRadiant editors. However, also the old Q3Radiant can be used, and someone even uses Blender (the program usually used to create models) to create maps (about the last one, you can take a look here). Someone uses QuArK (Quake Army Knife) editor.
GtkRadiant 1.5.0 I downloaded version 1.5.0 to check whether this occurs also in earlier versions. Map opening process failed, but at least the program remained stable. The console gave me following error message:
Text-editor I opened .map file in the text-editor and searched for brush 1635
Turns out it is a patch that GtkRadiant can't display so I copied 'brush 1633' which is a 'normal' patch
GtkRadiant 1.5.0
I opened the modified mapfile again and received the following error:
Text-editor
Turns out to be the exact same problem ![]()
NetRadiant
I opened the original map in NetRadiant. Filtered patches from the view. Selected everything and copied it in another NetRadiant file. Saved the map as 'mapname_nopatch'
GtkRadiant 1.5.0
Opened 'mapname_nopatch'. No error. Works like a charm.
GtkRadiant 1.6.4
Opened 'mapname_nopatch'. No error. Works like a charm. Conclusion:
NetRadiant provides the possibility of creating patches with a size up to 31x31. Try splitting those patches in several smaller ones since GtkRadiant seems to struggle with them.
'Fix':
If you change the patches one by one, you might not know which patch you modified later-on. That could leave you with several 'corrupted/duplicated' patches.
Step#1:
Rename you current map-file to 'mapname_backup' . Do that in the explorer and NOT in radiant as that might screw your targetnames etc. I've encountered that problem before!
Step#2:
Delete ALL patches from 'mapname' and save it
Step#3:
Rename'mapname' to 'mapname_nopatch'. Do that in the explorer and NOT in radiant as that might screw your targetnames etc. I've encountered that problem before!
Step#4:
Copy ALL patches from'mapname_backup' into a new mapfile and save it as 'mapname_patch'.
Step#4.1:
If you have patches with targetnames: Copy/Paste 'mapname_backup' in the explorer. Open 'mapname_backup_copy' in radiant. Hide everything except patches and select ALL of them. Unhide EVERYTHING and invert the selection (EDIT > INVERT SELECTION). Now hit delete and save. Go to explorer and rename 'mapname_backup_copy' to 'mapname_patch'
Step#5:
Check the 'mapname_patch' for 'corrupted' patches like I did above and delete all 'corrupted' patches.
Step#6:
Import 'mapname_patch' into 'mapname_nopatch' and replace missing patches
>> The problem in your case might be a completely different one. Just run a debug-process like I did above and check what GtkRadiant gives you as error messages. Please post here for future reference!!
Regards
On this page, you can find the list of file extensions associated with the GtkRadiant application.
There are currently 1 filename extension(s) associated with the GtkRadiant application in our database.
GtkRadiant is capable of opening the file types listed below. Conversion between the file types listed below is also possible with the help of GtkRadiant. You can find more information about it in the application's manual.
Associated file types
GtkRadiant XML Game Config
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